能够对于文字、段落乃至任何元素的精准定位 并做出增删改查,都是在开发一款富文本编辑器时一项最基本也是最重要的功能之一。让我们先来看看Slate中对于如何在文档树中定位元素是怎么定义的[源码]:
/**
* The `Location` interface is a union of the ways to refer to a specific
* location in a Slate document: paths, points or ranges.
*
* Methods will often accept a `Location` instead of requiring only a `Path`,
* `Point` or `Range`. This eliminates the need for developers to manage
* converting between the different interfaces in their own code base.
*/
export type Location = Path | Point | Range
Location
是一个包含了Path
、Point
及Range
的联合类型,代指了Slate中所有关于“定位”的概念,同时也方便了开发。例如在几乎所有的Transforms方法中,都可以通过传递Location
参数来决定Transforms方法需要应用到文档中的哪些位置上[链接]。
All transforms support a parameter
options
. This includes options specific to the transform, and generalNodeOptions
to specify which Nodes in the document that the transform is applied to.interface NodeOptions { at?: Location match?: (node: Node, path: Location) => boolean mode?: 'highest' | 'lowest' voids?: boolean }
Path
是三个中最基本的概念,也是唯一一个不可拓展的类型。
/**
* `Path` arrays are a list of indexes that describe a node's exact position in
* a Slate node tree. Although they are usually relative to the root `Editor`
* object, they can be relative to any `Node` object.
*/
export type Path = number[]
Path
类型就是一个数组,用来表示Slate文档树中自根节点root到指定node的绝对路径。我们以下边的示例来演示下各个node所代表的路径:
const initialValue: Descendant[] = [
// path: [0]
{
type: 'paragraph',
children: [
{ text: 'This is editable ' }, // path: [0, 0]
{ text: 'rich text!', bold: true } // path: [0, 1]
]
},
// path: [1]
{
type: 'paragraph',
children: [
{ text: 'It\' so cool.' } // path: [1, 0]
]
}
]
虽然Path
所代表的路径通常是以顶层Editor作为root节点的,但也会有其他情况,比如由Node
提供的get
方法中传入的Path
参数则代表的是相对路径[源码]:
/**
* Get the descendant node referred to by a specific path. If the path is an
* empty array, it refers to the root node itself.
*/
get(root: Node, path: Path): Node {
let node = root
for (let i = 0; i < path.length; i++) {
const p = path[i]
if (Text.isText(node) || !node.children[p]) {
throw new Error(
`Cannot find a descendant at path [${path}] in node: ${Scrubber.stringify(
root
)}`
)
}
node = node.children[p]
}
return node
}
Point
是在Path
的基础上封装而来的概念:
/**
* `Point` objects refer to a specific location in a text node in a Slate
* document. Its path refers to the location of the node in the tree, and its
* offset refers to the distance into the node's string of text. Points can
* only refer to `Text` nodes.
*/
export interface BasePoint {
path: Path
offset: number
}
export type Point = ExtendedType<'Point', BasePoint>
用于定位单个字符在文档中的位置;先用Path
定位到字符所属的Node,再根据offset
字段信息精确到字符是在该Node的text
文本中的偏移量。
我们仍然以前面的示例做说明,如果想要将光标位置定位到第一句话"This is editable rich text!"的感叹号之后,其Point
值为:
const initialValue: Descendant[] = [
// path: [0]
{
type: 'paragraph',
children: [
{ text: 'This is editable ' }, // path: [0, 0]
{ text: 'rich text!', bold: true } // { path: [0, 1], offset: 10 }
]
},
// path: [1]
{
type: 'paragraph',
children: [
{ text: 'It\' so cool.' } // path: [1, 0]
]
}
]
最后一个Range
则是再在Point
基础上延伸封装而来的概念:
/**
* `Range` objects are a set of points that refer to a specific span of a Slate
* document. They can define a span inside a single node or a can span across
* multiple nodes.
*/
export interface BaseRange {
anchor: Point
focus: Point
}
export type Range = ExtendedType<'Range', BaseRange>
它代表的是一段文本的集合;包含有两个Point
类型的字段anchor
和focus
。看到这,应该能发现Slate中Range
的概念其实与DOM中的Selection对象是一样的,anchor
和focus
分别对应原生Selection中的锚点anchorNode
和焦点focusNode
;这正是Slate对于原生Selection做的抽象,使之在自身API中更方便地通过光标选区来获取文档树中的内容。
我们在上一篇文章中有提到过的Editor.selection
是一个Selections
类型,其本身就是一个Range
类型,专门用来指定编辑区域中的光标位置[源码]:
export type BaseSelection = Range | null
export type Selection = ExtendedType<'Selection', BaseSelection>
当我们需要长期追踪某些Node时,可以通过获取对应Node的Path
/Point
/Range
值并保存下来以达到目的。但这种方式存在的问题是,在Slate文档树经过insert、remove等操作后,原先的Path
/Point
/Range
可能会产生变动或者直接作废掉。
Refs的出现就是为了解决上述问题。
三者的ref的定义分别在slate/src/interfaces/下的path-ref.ts、point-ref.ts和range-ref.ts文件中:
/**
* `PathRef` objects keep a specific path in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date path value.
*/
export interface PathRef {
current: Path | null
affinity: 'forward' | 'backward' | null
unref(): Path | null
}
/**
* `PointRef` objects keep a specific point in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date point value.
*/
export interface PointRef {
current: Point | null
affinity: TextDirection | null
unref(): Point | null
}
/**
* `RangeRef` objects keep a specific range in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date range value.
*/
export interface RangeRef {
current: Range | null
affinity: 'forward' | 'backward' | 'outward' | 'inward' | null
unref(): Range | null
}
都包含以下三个字段:
另外我们先来看下各种Refs在Slate存储的方式,跳到slate/src/utils/weak-maps.ts中[源码]:
export const PATH_REFS: WeakMap<Editor, Set<PathRef>> = new WeakMap()
export const POINT_REFS: WeakMap<Editor, Set<PointRef>> = new WeakMap()
export const RANGE_REFS: WeakMap<Editor, Set<RangeRef>> = new WeakMap()
可以看到Refs的存储区在一个Set数据结构中的;而对于不同Editor下Set<xxxRef>
的存储则是放在哈希表WeakMap中的,使其不会影响到GC(WeakMap同Map原理一样,都是ES6之后新出的哈希数据结构,与Map不同点在于其持有的引用算作弱引用)。
生成三种Ref以及获取相应Refs的方法定义在EditorInterface
接口上[源码]:
export interface EditorInterface {
// ...
pathRef: (
editor: Editor,
path: Path,
options?: EditorPathRefOptions
) => PathRef
pointRef: (
editor: Editor,
point: Point,
options?: EditorPointRefOptions
) => PointRef
rangeRef: (
editor: Editor,
range: Range,
options?: EditorRangeRefOptions
) => RangeRef
pathRefs: (editor: Editor) => Set<PathRef>
pointRefs: (editor: Editor) => Set<PointRef>
rangeRefs: (editor: Editor) => Set<RangeRef>
}
Path
、Point
及Range
三者的实现逻辑都差不多,下面就以Path
为例作介绍。
/**
* Create a mutable ref for a `Point` object, which will stay in sync as new
* operations are applied to the editor.
*/
pointRef(
editor: Editor,
point: Point,
options: EditorPointRefOptions = {}
): PointRef {
const { affinity = 'forward' } = options
const ref: PointRef = {
current: point,
affinity,
unref() {
const { current } = ref
const pointRefs = Editor.pointRefs(editor)
pointRefs.delete(ref)
ref.current = null
return current
},
}
const refs = Editor.pointRefs(editor)
refs.add(ref)
return ref
}
实现逻辑非常简单,就是根据传入的参数放入ref
对象中,并添加卸载方法unref
。然后通过pathRefs
拿到对应的Set,讲当前的ref
对象添加进去。unref
方法中实现的则是相反的操作:通过pathRefs
拿到对应的Set后,将当前ref
对象移除掉,然后再把ref.current
的值置空。
/**
* Get the set of currently tracked path refs of the editor.
*/
pathRefs(editor: Editor): Set<PathRef> {
let refs = PATH_REFS.get(editor)
if (!refs) {
refs = new Set()
PATH_REFS.set(editor, refs)
}
return refs
}
代码非常简短,类似懒加载的方式做Set的初始化,然后调用get
方法获取集合后返回。
前一篇文章我们提到过,用于修改内容的单个Transform方法会包含有多个Operation;Operation则是Slate中的原子化操作。而在Slate文档树更新之后,解决Ref同步更新的方式就是:在执行了任意Operation之后,对所有的Ref根据执行的Operation类型做相应的调整。
看到create-editor.ts中的apply
方法,该方法是所有Operation执行的入口[源码]:
apply: (op: Operation) => {
for (const ref of Editor.pathRefs(editor)) {
PathRef.transform(ref, op)
}
for (const ref of Editor.pointRefs(editor)) {
PointRef.transform(ref, op)
}
for (const ref of Editor.rangeRefs(editor)) {
RangeRef.transform(ref, op)
}
// ...
}
在apply
方法的最开头就是三组for of循环,对所有的Ref执行对应的Ref.transform
方法并传入当前执行的Operation。
同样以Path
为例,看下path-ref.ts中的PathRef.transform
方法[源码]:
export const PathRef: PathRefInterface = {
/**
* Transform the path ref's current value by an operation.
*/
transform(ref: PathRef, op: Operation): void {
const { current, affinity } = ref
if (current == null) {
return
}
const path = Path.transform(current, op, { affinity })
ref.current = path
if (path == null) {
ref.unref()
}
}
}
将当前ref中的数据和Operation作为参数,传递给对应的Path.transform
,返回更新后的path值并赋值给ref.current
。如果path
为空,则说明当前ref指代的位置已经失效,调用卸载方法unref
。
至于Path.transform
的细节在本篇就不展开了,我们留到后续的Transform篇再统一讲解: )